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The Legend of Zelda : Phantom Hourglass (Japan Version) Nintendo DS

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Customer Rating: Customer Review Rated Bad 10 - 10 out of 10 (2)

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Product Title: The Legend of Zelda : Phantom Hourglass (Japan Version) 薩爾達傳說 夢幻之砂時計 (日本版) 萨尔达传说 梦幻之砂时计 (日本版) ゼルダの伝説 夢幻の砂時計 (日本版) The Legend of Zelda : Phantom Hourglass (Japan Version)
Manufacturer Name(s): Nintendo
Release Date: 2007-06-23
Language: Japanese
Disc Format(s): NDS
Other Information: Japanese Version
Package Weight: 100 (g)
Shipment Unit: 1 What is it?
YesAsia Catalog No.: 1004795773

Product Information



Genre: RPG
No. of Players:1



(日本版/ Japan Version)

Additional Information may be provided by the manufacturer, supplier, or a third party, and may be in its original language

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Customer Review of "The Legend of Zelda : Phantom Hourglass (Japan Version)"

Average Customer Rating for this Edition: Customer Review Rated Bad 10 - 10 out of 10 (2)

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November 6, 2007

Excellent Zelda game Customer Review Rated Bad 10 - 10 out of 10
Having played the Zelda game on Wii, I couldn't help but be a little bit disappointed with the quality of that title. The game on the Wii is by no means bad, however it does not live up to the other series titles in the past in terms of the "fun" element.

Phantom Hourglass changed all that though. Zelda is once again as fun as it can be. Solving puzzles, getting items, ship battles, sailing across the ocean. All of that is just brilliant. Some doubt the use of touchpen exclusively, but this game has nailed it. The implementation is pure brilliant and genius.

I cannot recommend this game more than I already have. Buy it.
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Petteri Lerto
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June 27, 2007

Phantom hourglass Customer Review Rated Bad 10 - 10 out of 10
Such a treasure chest of gorgeous new screens can mean only one thing-Legend of Zelda:Phantom Hourglass, is the sequel to the excellent Wind Waker on Gamecube. The game`s nautical theme means means fair portion of playing time is spent travelling the high sea`s. Navigation is handled in a novel way, by plotting a path with thye stylus and watching Links boat follow this hand-written course across open water and through archipelagos packed with people to meet and dungeon`s to explore.Pre-defining the boat`s movement in this way enables you to concentrate on nautical combat, of which theres a lot more than there was in Wind Waker.Upon encountering a creature from the deep or a rival vessel, its possible to draw a new course to circle the enemy, then stash the map back on the top screen and use the stylus to launch bombs. The landing points for some of the islands are guarded by mini-bosses that require exactly this sort of tactic .Islands may harbour sub-quests, special items or small dungeons. The main objective is housed in a huge central dungeon that can be accessed from different points and requires multiple visits to unlock new parts-sort of like puzzle-filled mini overworld.The theme for the game is time-the hourglass seems to be the key to buying enough dungeon time to enable complete exploration.The game is controlled almost entirly with the touch screen but still allows for a surprisingly wide range of moves.Link follows a little fairy character that appears under the stylus -the further away it goe`s, the faster Link run`s.Circling with the sword drawn unleashe`s the good old spin attack,and other items can be selected by tapping the menu buttons in the corners of the screen. The map can also be used as a notepad and for drawing paths in an intriguing one-on one online mode.
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