NARUTO Gekitou Ninjyataisen (Japan Version) GameCube
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- This game is only compatible with Japan Version GameCube consoles.
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Technical Information
| Product Title: | NARUTO Gekitou Ninjyataisen (Japan Version) NARUTO 激鬥忍者大戰 (日本版) NARUTO 激斗忍者大战 (日本版) NARUTO激闘忍者大戦 (日本版) NARUTO Gekitou Ninjyataisen (Japan Version) |
| Manufacturer Name(s): | TOMY |
| Release Date: | 2003-04-11 |
| Language: | Japanese |
| Disc Format(s): | GAME CUBE |
| Other Information: | Japan Version |
| Package Weight: | 100 (g) |
| Shipment Unit: | 1 What is it? |
| YesAsia Catalog No.: | 1002745604 |
Product Information
Genre:Fighting
No. of Players:1-2
遊戲類型:格鬥
遊戲人數:1-2人
ジャンル:格闘
プレイヤー:1-2人
(日本版/ Japan Version)
No. of Players:1-2
遊戲類型:格鬥
遊戲人數:1-2人
ジャンル:格闘
プレイヤー:1-2人
(日本版/ Japan Version)
Additional Information may be provided by the manufacturer, supplier, or a third party, and may be in its original language
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Customer Review of "NARUTO Gekitou Ninjyataisen (Japan Version)"
Average Customer Rating for this Edition:
(7)
Anonymous
June 22, 2004
June 22, 2004
i want it
|
To be hinest i am a GREEEEEEEAT naruto fan like lots of people. I love this anime and i also wantto collect naruto stuff but because i live in europe i cant really get it until i go back to hong kong. i really want to buy this game and i think that it will br great to play. |
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Anonymous
January 11, 2004
January 11, 2004
Naruto
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Anime is becoming an increasingly popular form of entertainment to us mere westerners. Seen by some as childish, many fail to see past the animated exterior into the extremely adult themes portrayed within the effervescent coating. Not many games have encapsulated the spirit of anime yet, with Final Fantasy VII probably being the pinnacle of this psuedo-genre. The anime revolves around a young group of ninja, who have recently graduated from the Ninja Academy, and are assigned to different missions. In terms of plot, Naruto Gekitou Ninjataisen (the game's full title) only scrapes the surface of the world depicted in the anime Naruto. This is arguably the game's only downfall, as only a handful of characters are included from the anime. With such a rich source of deep characters, it truly is a shame to only see eight characters playable, which includes one unlockable character. Virtua Fighter 4 Evolution has recently raised the bar in terms of fighting games, with its incredibly complex fighting system, and players constantly discussing ways to increase the speed of execution of moves, and methods of chaining combinations together. Such a fighting system is rewarding to the dedicated fighting fan, and frustrating to the less enthusiastic fighting fan. This is where Naruto Gekitou Ninjataisen neatly steps in? Featuring a combat system that uses a minimal number of buttons, this title oozes simplicity, which is the games ace up its sleeve. Buttons are limited to attack, weapon, special, and throw, with the triggers given the task of dodging, and the innovative Kawarimi, described later. The ethos of the ninja is thus: learning the moves will not win you fights; learning how to use them properly is the key to victory. This is emphasised in the anime and also represented in the play mechanics. Projectile attacks are performed with a simple jab of the A button, and no quarter circles/half circles need to be performed on the GameCube analog stick while playing Naruto. Performing the moves is simply a case of pushing a direction on the stick, and pressing a button. However, one similarity with the Virtua Fighter series is the technique of juggling, which is a case of attacking the enemy while reeling in such a manner as to keep them airborne, giving a chance to deal as much damage as possible to a defenceless opponent. Given that the majority of combos lead the enemy skywards, juggling is actively encouraged, and incredibly satisfying. The Dead or Alive series of games have been shunned by more dedicated fighting game enthusiasts because of their simplistic counterattack system, whereby a simple button press can deflect a blow, which is considered skill-less by more austere gamers. However, Naruto includes the Kawarimi ?a technique whereby before an impact from an opponents blow, the character creates a diversion object, and surprises the enemy from behind. However, this move is only usable when the player has built up enough chakra? the equivalent of mana in western games. Successfully landing or blocking an attack gains the player chakra, and provided the character has sufficient chakra, a player can escape mid-combo and retaliate with a counterattack. Naturally, these counters can also be countered, which provides an impressive exchange of ninja skills. The chakra system also serves another (alternate) purpose, which is that of the special. When the chakra bar is full, pressing the X button depletes all of the chakra, and pulls off the character's special move, which is usually a predefined combo, or eccentric use of weapons. This provides an interesting choice when fighting: do you counterattack often and never reach the limit for the special, or are you conservative with your counters in the hope that you can plant a special on the enemy? Obtaining the harmonious balance between countering and using the special is a fantastic experience when done correctly. Yet another demonstration of how this relati |
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Anonymous
August 5, 2003
August 5, 2003
Must Read This Review!!
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One of the most popular animations on Japanese TV finally comes home to the Gamecube... w00t for those of us in the know to actually be excited at the prospect! Naruto the animation carries with it some pretty fertile ground with which to make an excellent one on one fighter with. Good characters, interesting special moves, lots of ninja action and some very nice designs... it's really a shame then that the game designers noticed that Naruto's core audience are kids aged between 8 and 13 years old.... but more on that later! The story of Naruto follows the journey of a 12 year old boy who lives a village called Konoha, Konoha just happens to be a ninja village, and at the start of the story, Uzumaki Naruto is in training to become a ninja. Naruto is no ordinary student however as there are very strange circumstances surrounding his mysterious birth 12 years ago. Naruto the game looks GOOD! Graphically its very impressive with smooth cel shaded characters on beautifully detailed 3d backdrops. As the action heats up cut scenes slide in showing your characters faces and expressions helping to preserve the look and feel of the anime/manga it was based upon. This feel also carries over into each of the 10 characters special moves with their respective skills and attacks being well represented within the confines of the original source material. While the Nintendo controller is not the best controller for a one on one fighter, the developers have done a good job implementing a solid control system. The L and R buttons give you a chance to move on the 3d plane in order to counter an attack. Special finishing moves are reserved for the Z button while the other buttons are used for you basic attack and throw commands. The combo system here is simple and yet effective allowing almost anyone to pick up the controller and look good while playing the game. There is also a little meat there to give seasoned players a chance to string together some rather devastating combos... key word... ''a little''. Most experienced players should be able to master the controls within minutes and have the combo system wired within hours. Naruto's main drawback lies in both the shallow nature of the fighting system and the available choice in characters. With many of todays fighters giving the player a selection of 20+ pugilists, its inexcusable to think that Banpresto tried to get away with giving you a selection of 7 main characters and 2-3 hidden ones. The animation and manga has such a rich tapestry of characters I can't help but feel the small number of fighters in the game was more laziness than anything else. In my mind what the developers of Naruto did was create a fighter suitable to a younger audience on a machine that is infamous for targeting such players. And in that respect that did a TREMENDOUS JOB as Naruto is a fantastic game for the younger gaming crowd. However for those of us who have spent time growing up with classics like Street Fighter and Mortal Kombat, Naruto comes off as feeling shallow and empty. If youre a fan of the series or a younger gamer then by all means check this game out! Pros ---- * Fantastic graphics * Nice use of cel shading that captures the spirit of the animation * Good character design * Fighting system is intuitive Cons ---- * A VERY small selection of fighters * Rather easy to finish * Combo system is a little too easy to master |
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Anonymous
August 5, 2003
August 5, 2003
Please Read This Review
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Naruto is a game related to the popular tv-series in Japan. In this review I am going to inform you about it, so you can make a decision wether to buy it or not. ================= Basic Information ================= Naruto is a one-on-one fighting game. In the beginning you can pick one of the following characters: Naruto, Sakura, Sasuke, Kakashi, Iruka, Haku and Zabuza. There are also some hidden characters, such as Rock Lee and an evil version of Naruto. These characters battle in stages known in the series. For example inside Naruto's hometown, and on the Bridge where the battle with Zabuza takes place. ======== Graphics ======== All characters in the game are cell-shaded. This way, they really match the characters in the series, and it gives you the feeling that you are playing a cartoon. Very cool. The backgrounds are ''normal'' 3D. Unfortunately they are nothing special. Also, the textures used for the backgrounds look like they were copied from a N64 game. The GameCube can handle more than this, Tomy! Special effects are nice. Nothing special too, but they give the game that extra ''touch.'' Rating: Cell-shaded characters: 9 Backgrounds + special effects: 7 ===== Sound ===== Unfortunately, none of the music used in the series can be found in the game (except for the first outro). This realy is a shame. I do not like the background music. Sometimes there is no music at all, just some wind (in the forest stage). All sound effects are way better. Sound used for punches and kicks almost make you feel the pain. The characters voiced are done by the same voice-actors who did the tv-series, in one word: great! Rating: music: 6 Sound effects: 9 ======== Gameplay ======== The fighting is very good. The characters have smooth movements, can execute lots of combo's (around 20 per person) and have a nice bag of tricks to decrease the opponents energy. A very good aspect is the chakra-meter. With a full chakra-bar characters kan execute a supermove, which will take half of the opponents energy away if successful. You can also save chakra to teleport yourself away when you are in trouble, and attack your opponent in the back. Good use of your chakra can decide the battle. ======= Options ======= The game offers the following options: - Story mode: follow the Zabuza story from the anime. Crap when you don't understand Japanese (like me ^_^) Nothing more than talking-battle-talking-battle and so on. - Arcade: pick a character and beat all others. - 1P vs COM: single battles against COM players. - 1P vs 2P: beat your friends. - Knockout battle: beat as much characters as possible with only one energybar. Time attack: beat all other characters as fast as possible. - Extra's: you can unlock stuff like a sound test, character information, a gallery with images from the series and more. ================ Final conclusion ================ Naruto is a fast fighting game. It combines cellshaded graphics with lots of combo's and supermoves. Many things seen in the series make their return in the characters abilities. Unfortunately the amount of characters is too little, and the music could have been a lot better. Knowing this, I give this game 2 rates. Are you a fan of the tv-series, then this game will be a great one for your collection. Rating: 8. Are you unknown with the series, then this game will be a nice fighter with some shortcomings. Rating: 7. |
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Anonymous
July 30, 2003
July 30, 2003
Wow!!! What A Great Game......
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Wow!!! This Is A Great Game...... |
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